Hello, I am
Software Engineer focused on AI/ML, backend systems, and data engineering. I build products that feel fast, reliable, and polished.
3+ years shipping production software, from scalable APIs and real-time systems to LLM-powered experiences and developer tools.
I am a Software Engineer with over 3+ years of non-internship experience spanning Generative AI, full-stack development, and data engineering.
My expertise lies in architecting large language model (LLM) workflows, RAG pipelines, DeepAgents, and Agentic AI. I have successfully deployed these complex systems across major cloud providers including AWS, GCP, and Azure. Notably, I maintained full-time professional engineering roles throughout the entirety of my B.Tech degree (2020–2024), demonstrating a relentless drive for practical execution and rapid scaling.
Certified by Oracle and the University of Columbia, New York, and a national champion at IIT Bombay's e-Yantra Robotics competition.
Pioneverse
Architected production-grade conversational AI systems using Groq, Whisper ASR, PiperTTS and LiveKit.
Delivered 99.97% uptime while scaling voice workloads to 4× concurrency through Kubernetes-native services.
Designed fault-tolerant streaming infrastructure with Redis and RabbitMQ enabling zero-data-loss communication.
Contributed to the ISRO Chandrayaan Metaverse Experience, showcased during National Space Day 2024.
Gesture Research
Built Dubai's first hospital Metaverse platform for Medcare, showcased at GITEX 2022 and deployed for immersive patient engagement.
Developed AI-powered virtual humans and NPC systems across Oculus, Pico, ARKit and WebXR environments.
Engineered scalable multi-user virtual worlds with procedural generation, spatial networking and real-time collaboration features.
Cognitive Systems Lab
Optimized billion-parameter deep learning models using DeepSpeed and mixed-precision CUDA training.
Reduced training time by 70% while significantly improving GPU utilization and throughput.
Implemented INT8 and INT4 quantization pipelines delivering 4× inference speedups and 75% memory savings with minimal accuracy loss.
Arc Math
Participated in the complete game development lifecycle from concept design to deployment.
Delivered two fully playable prototypes involving gameplay systems, UI implementation and optimization.
Collaborated with designers and artists to rapidly iterate features and ship production-ready builds within tight timelines.
Architected a real-time conversational AI pipeline utilizing MuseTalk and SadTalker for avatar generation. Deployed on Kubernetes to maintain 99.9% uptime with an ultra-low 300ms latency, seamlessly integrating Gemini 1.5 Pro and WebRTC VAD.
Engineered a RAG-based AI assistant for Revit documents, achieving 90%+ retrieval accuracy using FAISS vector search. Implemented cloud-based BIM visualization running at a smooth 60 FPS via WebAssembly and Three.js.
MYTHEOS is an enterprise-scale autonomous debugging platform built for the Microsoft Build AI Hackathon 2026. The platform coordinates specialized AI agents that collaboratively investigate repository failures, reproduce bugs, trace execution paths, perform root-cause analysis, generate targeted fixes, create regression tests, and validate solutions automatically.
Developed an interactive algorithm visualization tool to demonstrate classical graph-search traversal. Features real-time obstacle generation and performance benchmarking for optimality vs. execution speed.
CloudIDE is a browser-based cloud development environment designed to demonstrate modern cloud computing, virtualization, and containerization concepts. The platform provisions isolated execution environments on demand, allowing users to write and execute code securely while maintaining strict separation between workloads.
Shipped a full-stack web player featuring instant full-text search for music discovery, secure user authentication, and persistent profile state management via Google Firestore.
Built a highly interactive social platform supporting full CRUD operations, nested threading, and real-time feed updates. Powered by a Node.js backend with Firebase integration.
Developed a 3D multiplayer PvP fighting game for Android. Engineered custom combat mechanics, physics simulations, and synchronized animation states within the Unity Engine.
Constructed a location-aware geospatial dashboard aggregating real-time meteorological data, satellite imagery, and dynamic map rendering through RESTful API integrations.
Cloud, DevOps & Automation Specialization
/* © Chirag Sindhu. Coding, Coffee, Commits */
Faridabad (New Delhi NCR), Haryana, India